![]() ![]() ![]() Instead of relying on alternate button inputs to get different combos, you achieve them by preceding the button press with directional inputs or a half second delay. Instead, there's a very asinine game mechanic that involves tapping the button to very specific rhythm in order to get off a constant volley of shots, and this rhythm is different for each mech and often very difficult to consistently pull off in the heat of battle. Additionally, a lot of mechs can no longer hover in place and must be constantly elevated manually, which is pretty silly considering the game still heavily revolves around fighting in the air.Īnother oddity veterans and newcomers alike will notice is that on some mechs the main weapon cannot be fired repeatedly just by pressing the shoot button. Unfortunately this is further compounded by forcing you to press the X button to dodge rather than just double tapping the direction, and the amount of times you can boost dodge is now determined by your pilot's stats instead of the boost gauge. You can no longer fire your weapons when boosting and repeatedly boost dashing between shots becomes necessary to your survival. The first major change involved stripping down the boosting system and reducing it to little more than a method to travel quickly between locations. Whereas Banpresto, now absorbed into Namco Bandai, was content to let From Software handle everything for the last three games, they decided to get more hands on with ACER, resulting in quite a few odd design choices.
0 Comments
Leave a Reply. |